I make-a da games

Author: Xavaltir

Xavaltir

August 23, 2025

Xavlog #1

Buzz buzz buzz, busy bee buzz

Ive been really busy the last month! I fixed the Doug Dimmadome game, made progress on GuildManager, upgraded my MK4S to a Core One, and took a short trip to Dunkirk with friends. You might be wondering: “Where’s the Doug Dimmadome game? What is GuildManager? And why Dunkirk?” Don’t worry, I’ll explain everything.

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Doug Dimmadome

Lets start off with the Doug Dimmadome game, Last time I publically said something on discord I was widly rambling on about making a small game, the Doug Dimmadome hat stacker game. Incase you are out of the loop, it's been a while since I made a game on my own, that a lot of people get to play. So I made the Doug Dimmadome game as a short 2 evening project to get back into the groove of things.

I released Doug Dimmadome’s Hat Stacker and asked for feedback, which went surprisingly well. Big thanks to @Faethryn and @Slipoma from my Discord for pointing out issues and suggesting improvements. I'm happy to say that I fixed a bunch of the issues and improved the game. One of my best friends @Leeroid is also upgrading the visual assets and putting in an incredible amount of effort. He’s on vacation in the Philippines right now, but once he’s back he’ll finish the art and I’ll be able to publish the YouTube video for the game. It's a silly game, but it's nice to make something small that people can have fun with! :D

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Cosmo got fired

Official news reports that Cosmo got fired, but word on the street is that he got murked by a new up and coming Fairy. Who this fairy is is still unknown, but reports are mentioning a red hoodie... this new fairy is an all new design from @Leeroid and it looks really really really cool :D

History Lessons

Another highlight from last month was a short trip to Dunkirk with my friends. It was refreshing and inspiring to explore the museums there. I realized it had been a long time since I visited a war museum, since most of my recent trips have focused on art. Switching things up was a great way to spark some creative energy and get a bit of a history check. I learned a lot about the Second World War, especially Operation Dynamo, which was fascinating.

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"At ease, soldiers"

Muntan

Guild Manager

Hoo boy, today is the first mention of Guild Manager, a project that has been on my mind for a long while! I am quite excited to talk about it. Those of you who follow me on Bluesky (totally follow me there for cool stuff btw!) might have seen glimpses of me working on something for a while now and that thing is Guild Manager!

I won't spoil yet why or how, but the premise is that you end up owning a Guild and its up to you to hire adventurers, pair them together in a team and equip them with the correct gear to make sure they get in and out of quests succesfully, bringing back sweet and juicy loot!

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The current progress

I have been building lots of tools for Guild Manager, so I can properly work on it. (Honestly I might be spending TOO much times building tools instead of actually building the game but thats a thought for a different time...). Last month I set up a bunch of different systems such as Items, the Inventory System, Tooltips, an Interactive Cursor and a bunch more things. The hardest thing to implement for me though, was definitely the save system.

I've been using weapons from my childhood favorite MMO AQW to prototype it... Artix pls dont sue me, I'll get rid of them asap I promise! ( ̄ω ̄;)

It took me 3 Weeks to set up my inventory system, and about two weeks for the Save System, but I believe I rewrote my entire codebase like 3 times to make a proper Save system that works with my inventory system. What I have right now is really good though, its a fully decoupled system that I can carry over to different game projects. Huge shoutout to my friend @McMuppet for pointing me in the right direction for this. I am really content with the current state of the codebase, lets see how long that stays haha!

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In the gif, you can see the Tarkov and Diablo-Inspired fantasy inventory It's a system that I'm planning on reusing on different game projects of mine, thats why I spent so much time on it. I'm currently hard at work with the NPC System, but hopefully I'll talk about that some more in a future Dev Log. Since I currently have a dilemma going on for that... but other than that, progress is going relatively smooth! *knocks on wood furiously*

MK4S -> Core One

This is one of the things that I want to do a seperate blog post about, but I really really enjoy the hobby of making 3D printed crafts. So far I've made a bunch of cool cosplay props, like my Master Sword, and my print-in-progress Mandalorian armor suit which you might recognise! I've been 3D printing since 2016 and a while back I had the pleasure of finally upgrading my old crusty printer to a Prusa MK4S!

Prusa has recently upgraded their printer line up and the cool shtick with their printers is that you can upgrade your printers to the next models, so that is exactly what I did!

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It looks so Fancy Shmancy now!

So, yeah! I've been quite busy the past few weeks, but I try to use them productively! I read somewhere that it's good to keep devlogs as a way to look back on the features and games you worked on, so that is why I decided to write this one, so I hope it is somewhat interesting. Regardless though, I'll definitely try to write some more in the future!

For the next few weeks, I am probably going to be working on my first ever Game Dev Youtube Video, for the Doug Dimmadome game. That is going to be very interesting haha! I'm also planning on making another small game pretty soon that is in the same scope as the Dimmadome Hat Stacker AND there is another secret project which I am not going to talk about...yet. I'm going to have to be quite strict with my time-management so I can actually get around to working on everything but so far it has been going pretty good.

That will be it for this devlog, as always, here is a quick reminder to drink some water. gotta stay hydrated!

Xav